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3. Slightly More Sophisticated Concepts
3.1. Rotations
3.2. Colors
3.3. Scene Animation
3.4. Enumerations, Subranges, and Sets
3.5. Arrays
3.6. Algorithms and Efficiency
3.7. Graphics Engines and Special Effects
3.8. Path Animation
3.9. Records
3.10. Objects and Properties
3.11. Identifier Scope
3.12. Numeric Precision
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